Series: Adventures of Owl #1
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Fans of Kim Harrison, Jim Butcher, and Linda Hamilton will flock to the kick-ass world of Owl, a modern-day “Indiana Jane” who reluctantly navigates the hidden supernatural world.
Ex-archaeology grad student turned international antiquities thief, Alix—better known now as Owl—has one rule. No supernatural jobs. Ever. Until she crosses paths with Mr. Kurosawa, a red dragon who owns and runs the Japanese Circus Casino in Las Vegas. He insists Owl retrieve an artifact stolen three thousand years ago, and makes her an offer she can’t refuse: he’ll get rid of a pack of vampires that want her dead. A dragon is about the only entity on the planet that can deliver on Owl’s vampire problem – and let’s face it, dragons are known to eat the odd thief.
Owl retraces the steps of Mr. Kurosawa’s ancient thief from Japan to Bali with the help of her best friend, Nadya, and an attractive mercenary. As it turns out though, finding the scroll is the least of her worries. When she figures out one of Mr. Kurosawa’s trusted advisors is orchestrating a plan to use a weapon powerful enough to wipe out a city, things go to hell in a hand basket fast…and Owl has to pick sides.
So today we are welcoming Kristi Charish for a guest post, and I have to say I am very happy with the uniqueness of the post (hey I’m a gamer too, so I can totally appreicate her post). So without further ado, here is Kristi, and don’t forget to check out her book, Owl and the Japanese Circus.
It’s no secret I’m a huge fan of video games, particularly the RPG genre (I’ve now clocked almost 150 hours on Dragon Age Inquisition). So is the lead protagonist, Alix Hiboux, in my debut series, Owl and the Japanese Circus. As an ode to video games I’ve included Owl’s Character Sheet below. Enjoy!
Name: Alix Hiboux (Aka: Owl)
Class: Rogue. (Whatever you do, don’t call her a thief…at least not to her face.)
Profession: Antiquities ‘procurer’ for hire (see above for use of the word thief in characters vicinity)
Animal Companion: Captain, one (slightly) overweight Mau. Known for chewing his way out of cat carriers, helping himself to supposedly sealed bags of kibble, attacking vampires on sight, blatantly ignoring commands such as ‘Stop’, ‘Get back here’, and ‘Hey! Drop my lunch!’
Skills: ‘Removing’ and ‘re-appropriating’ items from high security facilities, disarming ancient booby traps, (not to mention finding said ancient booby traps), outwitting vampires, flying under the digital radar, and navigating ancient tombs and ruins. Expert at the MMORPG World Quest.
Knowledge: Ancient history and cultures, archaeology/anthropology, supernatural creatures, antiquities.
Strength: 10 (average). Hours spent playing video games are tempered with rock climbing, crawling through tombs, and running from the International Archaeology Association (IAA) and a pack of vampires.
Dexterity: Natural 20 (epic). Ah, dexterity, the statistical advantage most sought after by the rogue class in RPGs everywhere. Dexterity allows the rogue to effortlessly avoid attacks and maneuver their way through shadows unseen. Why does Owl score a natural 20 you might ask? The fact that Owl manages to stay alive with her often clumsy and utterly ungraceful disposition makes her dexterity an epic accomplishment. Whether it be ancient booby traps, supernatural predators, or the International Archaeology Association (IAA) Alix is a master at evading them all.
Constitution: 15 (above average). Owl has a penchant for junk food (the usual suspects: chips, cheesy twists, and pop), beer (preferably Corona), and MMORPG video game marathon’s. Regardless, whether it’s the occasional drinking binge with Nadya or a weekend long online gaming session in World Quest, Owl’s above average constitution pulls her through.
Intelligence: 18 (exceptional). Second only to her dexterity, Owl’s intelligence is responsible for keeping her out of trouble. An expert in archaeology and (reluctantly) in the supernatural, Owl can maneuver her way around a dig site with the best of them. Works best under pressure and on her feet. Also possesses an uncanny litany of World Quest trivia.
Wisdom: 8 (below average). I’m not going to lie, intelligence doesn’t always go hand in hand with wisdom. Owl might be smart and resourceful but she’s sorely challenged in the decision making department. More likely to rush brashly into a situation than critically analyze potential outcomes, often with disastrous results. Owl’s choices are fueled by her emotions and her impatient nature.
Charisma: 9 (somewhat below average). Some people are so beautiful no one will ever notice they’re personalities leave them irritating to the core…like a pearl to the oyster. Not Owl. Alix’s hit to charisma comes from an unabashed vocabulary choice and completely unfiltered brain to mouth dump. Play nice? Catch more flies with honey? Ha! Alix played nice and by the rules and look where it got her. Kicked out of archaeology with every bridge burned spectacularly in it’s wake. In Owl’s mind, playing nice is a one-way trip to ruin. She speaks her mind, whether or not you approve.
Special bonus: Like the mythological dwarves in D&D, Owl gets a combat bonus from beer. Unfortunately, this is also accompanied by a significant wisdom penalty, and let’s face it, Owl’s wisdom can’t take much of a penalty.